The Endymion fleet crossing a planetary battlefield
PROJECTDIASPORA, formed by the Endymion fleetTHE ENDYMION FLEET // THE FRONTIER IS ONLINE

Trade. Fight. Belong.

The original persistent space universe returns—recovered ships, realms and ruthless sector combat rebuilt for a new generation of pilots.

PRIVATE FRONTIERInvitation-only owner demonstration. Every approved pilot begins on equal terms.
72 SOURCE-BACKED SHIPS674 RECOVERED SECTORS19 RECOVERED GUN SYSTEMS
ENDYMION FLEET FORMATIONFIGHTER · HUNTER · DESTROYER · BEHEMOTH

PRIVATE PILOT ACCESS

Enter the frontier.

This invitation-only owner demonstration uses the same secure email verification for returning pilots and first-time applicants. Choose your path so the Hub can explain what happens after your magic code is accepted.

A LIVING DISCRETE-SECTOR MMO

Every jump is a decision.

Read the markets. Watch hostile concentrations. Fit the right hull. Cross the gate before your shields collapse. The modern Hub turns the original game’s scattered intelligence into a weapon—but the best information still has to be earned.

01

Build a trading empire

Track remote prices, cargo capacity and route margins across unlocked realms. Move legal goods—or risk contraband runs through hostile space.

02

Command impossible ships

Progress from fast Fighters to the unmistakable white Endymion Behemoth, with recovered family statistics and distinct battlefield roles.

03

Own part of the cosmos

Create guilds, fund orbital satellites, install weapons and defend the infrastructure that makes your faction powerful.

Original Diaspora zone mapORIGINAL DIASPORA ZONE // RECOVERED STAR CHART

ARCHIVE // THE AWAKENING

You are the second life of a dead civilisation.

Civilisation as we knew it has ended. You wake as a clone, funded by the central banks of the known universe and credited with just enough to lift off. No one will tell you whether you are a survivor, an experiment—or the seed of something new.

01 // AWAKEN

Other clones are already out there, crossing a universe that is only partly inhabited by your kind.

02 // CHOOSE

Trade peacefully, hunt pirates, or become one. Good and evil remain balanced because neither has held power for long.

03 // BELONG

Join a guild, pool a treasury and establish orbital influence that turns scattered pilots into a civilisation.

2009—2026 // A LIVING LINEAGE

From raster frontier to persistent web.

This is a reconstruction, not a reskin. Original screens, rules and network ideas remain visible while modern rendering, security and realtime data make the universe playable anywhere.

Project Diaspora evolving from its original sector map and guild console into the modern browser frontier
2009CLIENT LINEAGESDL cockpit · sector maps2010NETWORKED UNIVERSEHub · worlds · guild control2026BROWSER REBIRTHRealtime · secure · responsive
TECHNOLOGY MIGRATIONTHENNOW
CLIENTC/C++ · SDL 1.x desktopTypeScript · React 19 · PixiJS 8
UNIVERSEC hub + game server · raw TCPNext.js 16 routes · pure deterministic rules
STATEFlat-file databases · MySQLInstantDB realtime durable state
COMMSJabber/XMPP + in-game chatRealm · direct · guild retained channels
VIEWPORTFixed Windows/Linux 800×600Preserved 800×600 logic · responsive web

HUB // SHIP REGISTRY

The Endymion line

Distinctive hulls with the original server statistics. Speed and evasion fall as weapon slots, range and survivability climb.

Endymion FighterFighter
HULL
800
SHIELD
60
GUNS
5
CARGO
20
Endymion CarrierCarrier
HULL
1000
SHIELD
60
GUNS
5
CARGO
150
Endymion HunterHunter
HULL
1500
SHIELD
70
GUNS
7
CARGO
30
Endymion FreighterFreighter
HULL
1800
SHIELD
75
GUNS
8
CARGO
320
Endymion AttackerAttacker
HULL
2000
SHIELD
75
GUNS
10
CARGO
40
Endymion DestroyerDestroyer
HULL
2400
SHIELD
80
GUNS
12
CARGO
50
Endymion BehemothBehemoth
HULL
3000
SHIELD
85
GUNS
14
CARGO
70
A guild fleet assembling around its orbital satellite

GUILDS // SATELLITES // TERRITORY

No pilot owns the frontier alone.

Pool credits. Establish ranks. Build a guild bank. Arm an orbital satellite and turn a remote planet into a place your allies can call home.

  • Guild ranks, permissions and treasury
  • Upgradeable orbital defence platforms
  • Fleet intelligence and shared threat data
  • Seasonal territory and wealth rankings

PUBLIC HUB // SHOWCASE TELEMETRY

Founding season

Static preview data demonstrates the public leaderboard format; authenticated realm telemetry replaces it in-game.

01NOVA PRIME2,840 XP
02KESTREL1,975 XP
03VOIDRUNNER1,420 XP
04HELIOS-7980 XP
REALM STATUS POC ONLINECURRENT COVERAGESOL → BANISHEDCOMMUNICATIONSGLOBAL HUB RELAY

THE COMPLETE FRONTIER

A universe built around choices, not menus.

The reconstruction brings the original interconnected systems online as one coherent browser world. Every feature feeds the same pilot, ship, guild and economy.

A freighter convoy approaching an orbital commodity exchange
TRADE & EXPLORATION

Turn intelligence into profit.

Inspect realm prices, calculate cargo margins and navigate directly through connected sectors. Larger freighters change which route is worth the risk.

  • Multi-commodity economy and contraband
  • Courier and bounty contracts
  • Clickable route navigation
A guild fleet defending its armed orbital satellite
GUILDS & TERRITORY

Build it. Arm it. Move it.

Guilds open encrypted communications, pool credits and commission persistent orbital platforms that project intelligence and influence across the map.

  • Applications, invitations and ranks
  • Audited treasury and orbital funding
  • Upgradeable, relocatable territory assets
REALM COMMS

Speak to everyone.

Persistent realm broadcast with bounded history.

DIRECT CHANNELS

Open a private link.

Retained conversations with friend, mute, block and report controls.

GUILD RELAY

Coordinate securely.

Messages visible only to linked guild members.

SHARED SECTORS

Fight together now.

Up to eight pilots share bots, projectiles, damage and exactly-once salvage.